Monday, February 10, 2020

Whitebox Critique

Top-Down Changes

Above is the original top-down layout of the first level of the game titled,
“Epic Nacho Cheese Attack.” The original layout had a street with
buildings on the side and enemies spread across the street.
Based on player critique, I decided to add on to this layout
by creating an internal space of the store, “Chilipotle” for
the player to venture into. 

Original Whitebox
Whitebox Key

Camera = Player
Yellow capsule = Enemy
White block = Buildings
Green block = Chilipotle building
Purple block = Burrito Bell building
Light black block = Street
Dark black block = Sidewalk
Yellow plane = Street divider
White car = Abandoned car




Updated Whitebox
 Whitebox Key
Camera = Player
Yellow capsule = Enemy
White block = Buildings
Green block = Chilipotle building
Purple block = Burrito Bell building
Light black block = Street
Dark black block = Sidewalk
Yellow plane = Street divider
White table = Table
White chair = Chair



Player Feedback

  • Whacky concept (in a good way)
  • Too straightforward
  • Cool layout but also very simple
  • Buildings could have more to it, especially the main ones
  • Getting a Krusty Krab versus Chum Bucket vibe
  • Wish I would’ve thought of the concept. Add a little more to the whitebox maybe?
  • More interaction with the whitebox
  • Like the story of the game, but add more to the whitebox that helps sell the story a little

Analysis

Based on player feedback I decided to update my whitebox to make it
“more interactive.” A lot of the issues rose from the compiler errors of
the whitebox game making it originally unplayable. Originally, the cars
added more to the whitebox allowing the player to hide behind them
as cover from the potential enemies. However, those cars had to be
removed as they were the assets causing the game to be unplayable.
Because of this, the game had a somewhat basic look to it. That being
stated, once I got the game up, the player began maneuvering around
the building and going straight down the street. They were able to
discern some of the story from the two colored buildings parallel from
one another stating that it gave them a “Krusty Krab versus Chum
Bucket” vibe from the show, “Spongebob.” Again, the players’ critique
was mainly focused on the basic look of the whitebox hoping for more
interaction to somewhat better understand the game. Pulling from this
feedback, I created a room for the player to interact with and go inside
of the green building or the “Chilipotle” building. I also gave the two
colored buildings a different look. In the “Chilipotle'' building, the player
is able to view the seating area of the restaurant and the bigger nacho
cheese monsters behind the counter where food is served giving them
a better understanding of varying size and difficulty of the enemies. On
the other hand, I did not make each building interactive as suggested
by a player because that would take away the focus of the game, but for
the most part I applied the players’ critique to the whitebox.