Monday, February 17, 2020

Player Feedback




Since the last blog post, I added a third person controller that matches the aesthetic of the game. I specifically did this so the user has a better understanding of what type of game I am trying to execute. Going forward I will be adding that math the low-poly look of the player controller so there is a consistent look and feel to the game. Based on user feedback, I will be adding more features that the player will be able to interact with such as more buildings and other objects.

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